In the aftermath of Aji’s delusion, and Yugare stands over his now wounded colleague and must determine why he would attack Yugare’s children. And what could even set the thunder guard on one another as yet another part of the city is in turmoil?
In the aftermath of Aji’s delusion, and Yugare stands over his now wounded colleague and must determine why he would attack Yugare’s children. And what could even set the thunder guard on one another as yet another part of the city is in turmoil?
After discovering that one of the trees in her sacred wood is blighted by some mystical pestilence, Sirquiz seeks the help fo Viscous and Ghree to cure her and the community as a whole. Meanwhile, Tain seeks to help a wrongfully imprisoned Dwarf, but may get far more than he bargained for.
Darkness obscures the truth. Yugare finds a secret society that has found an ancient mystery. Aji discovers that his comrades have turned against him. And a dark force that feeds on blood, seeks to bring forth chaos and suffering.
Join an Elf who’s found something dark growing in her forest, a curious Gnome who’s got a laboratory cooking up all kinds of crazy stuff, a Troll who’s hiding the secret progeny of his people away in a hidden grove, and a Dwarf who’s working for the Humans that are keeping them all under their heel.
Yugare discovers what actually spoke to him the night he stared down at a dead horse and heard a dark voice whispering on the wind. Aji’s money issues, injuries, and dark temptations grow worse. Taiyo discovers something about the opium cartels. And Ishi figures out who murdered Horse the merchant.
The first actual episode of This American Dice playtesting a version of the upcoming RPG: Demihumans, a game Designed by Robert Bohl and a production of Evil Hat Games.
Join an Elvin Sparksinger, a Gnomish Inventor, a Troll Greenward, and a Dwarven Lawbinder, as they make a life for themselves in an enclave beset by the human Imperium.
This American Dice presents a play test of Demihumans!
Designed by Rob Bohl and a production of Evil Hat Games, Demihumans explores a Tolkien-esque fantasy world while engaging issues of colonialism, racism, and environmental degradation.
Ishi turns his investigative talent on another magistrate; Aji seeks the help of those connected to the spirits - but may have bitten off more than he can chew; the tentative peace of the city is put in jeopardy with the death of an important merchant; and there is a significant shuffling in the hierarchy of the Emerald Magistrates.
Designed by Robert Bohl and a production of Evil Hat Games, Demihumans explores a Tolkien-esque fantasy world while engaging issues of colonialism, racism, and environmental degradation.
The exciting finale sees our brave and brazen boys bouncing the Home-Wrecker, and blowing up not only their enemies, but perhaps their ability to get away?
Will they get the gold or will their greed get the better of them?
Ishi faces off with the Thunder Guard and Yogo Osako over who can or can’t interrogate the assassin Jaw. Aji faces off against the man who accuses him of standing in the way of finding Naritoki’s killer - the man who has scarred Aji before. And the magistrates are able to find some answers to questions that have been dogging them.
The arrest of a gambler involved in the murder of a high profile samurai may be just the first domino to fall. Who else will get caught up in this turmoil? Will Aji and Taiyo keep their respective secrets from their colleagues? Will Yugare survive an encounter with a man Yogo Osako warns will murder him?
What’s a Homewrecker to do?
Steal Nazi gold, well they’re trying…give em a freakin break already?
Why haven’t you asked what happened to all these hummingbird dicks?
How did an opium smoking want-to-be chef become an Emerald Magistrate? What will happen to Shosurro Kimi? And what secrets does Korechika reveal about himself and about the magistrate’s murdered predecessor?
How far can someone be pushed in when they want to protect what they have? A ghost pleads with Ishi, Aji is asked to kill, Ogeie’s murderer is revealed, and Korechika takes a desperate step.
Crammed in the Home Wrecker, these guys are ready to kick ass, steal gold, and wear lederhosen.
Loyalty to family is a virtue in every samurai, but what happens when honor, duty, and family each pull in a different direction? What if it's a demon that's doing the pulling?
Who hunts whom? After discovering Soshi Seiryokyu’s dark shrine, Taiyo worries for the safety of his family in a city with dark forces rearing their hideous heads. Someone shows up who should help fight the darkness, but brings with him suspicion and danger. And Yugare is asked to help Taiyo’s children be safe from darnkess, but is it something external Taiyo fears, or something in them?
There's gold beyond them thar enemy lines!
This American Dice Presents It’s Canon: Live at Condo-Con.
It's Canon: If you roll it, it happens, or doesn't... Either way, it's canon!You’re sick of the war and you want some cash.
Fire and darkness. Ryoko Owari awakens to discover flames within and without. But who is responsible for these assaults, and how will the magistrates get to the bottom of something, the victims don’t trust them to handle? And what foul secrets are hidden in the home of a woman thought to be a witch?