The continuing story of the Lure Corporations time between jobs.
All in This American Dice
The continuing story of the Lure Corporations time between jobs.
The finale sees our gallant Ghostbusters in a world of spun sugar and legally distinct cereal mascots.
But can they destroy this dextrose demon?
Find out!
With the darkness at the Cypress Knowles Tower defeated, and Count Rastovich dead for a second time, the Lure Corporation team faces some of their own demons between their jobs.
The Ghostbusters have discovered that there is something pernicious in Peru!
But before they go jet-setting, they will need to visit an elementary school gym to give a pre-teen a talking to about messing with flights and phantoms.
Join us for the 3rd episode of Ghostbusters from CondoCon 2022 and This American Dice!
The Lure Corporation team has made their way to the heart of the Cypress Knowles Tower.
Hunting a Vampire, they find themselves now at the precipice of darkness.
A hovering hoover haunts the local grocery store!
Good thing the Ghostbusters are on the case!
Can they stop this cereal sucking specter?
Find out on Episode 2 of This American Dice’s CondoCon 2022 edition of Ghostbusters…Ep 2!
Having delved into the heart of darkness, the Lure Corporation team has found themselves on the roof of the Cypress Knowles Tower.
Can they save those they love?
Ot are they doomed?
If busting makes you feel good, you’re in luck!
Join a mess of guys sitting down to play some games and bust some ghosts.
Condocon 2022 and This American Dice present Ghostbusters!
The Lure Corporation team went to the heart of the beast, the place they believe to be the new home of the dark creatures preying on Palmetto City.
Frustrated time and again by visions and tricks, the team has made their way into the tower itself.
Will our brave band of bunnies best the odds and keep their promise to Scarlet the Spoonbill?
Or will they be another litter of kits lost before their time?
Sundry was presented with an opportunity to bring the Lure Corporation acquisition to Mr. Heck in order to extend his time on earth.
Welker learned of something dangerous Matlock could detect, something that seemed dead, yet followed him.
Ashton learned that, to stop these vampires and to save Regan and himself, they would need to cut the head off the snake.
Darkblade had a vision that he may not be human.
The team headed to the Cypress Knowles Tower Gardens, a place of darkness.
Ready for a fight, they crashed through the front gate, only to find themselves lost, and that Welker had killed Regan with the van.
Staring down the hypnotic eyes of the White King, can Hollow, Briar, and Bun Bun make it back to their warren?
Or will they be a snack for that scaly fiend?
After fighting two different dark creatures in the museum, the Lure Corporation team has learned that they have the abilities of super human strength, the power to turn into animals, and some form of mesmerism.
They believe them to be vampires.
Barely escaping a tense encounter with police, the team learned that many exhibits and items from the museum have been moved.
The Warren is a tabletop role-playing game by Marshall Miller, Published by Bully Pulpit Games, about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.
Rats!
The dark creatures that plague this museum have shown themselves.
Will the Lure Corporation team be able to survive?
And if they do, will they end up fugitives?
Forcing their way into the Palm Coast Natural History Museum after hours, the Lure Corporation team is confronted with eerie visions, frightening discoveries in a basement of bones and dirt, and a nearly rabid guard who seeks to stop them.
As sirens blare outside, something frightening rises from within the basement.
Beset by ribbiting ruffians, the brave adventurers…hard to call them heroes…must fight for their lives.
Can they escape these amphibious foes and find their way to defeat the ferocious chimera-hydra?
Who knows? Find out!
The Lure Corporation team reals from the dark events at the museum gala. Welker suffers mysterious dreams. Ashton’s cryptic visions continue and he and Darkblade ar interviewed by an enigmatic man who speaks of their untested potential. Sundry, meanwhile, was given a new task by the mysterious Man in Black, Mr. Heck; to bring the targets of the Lure Corporations investigations to him
Two sets of cousins sit down to indulge in a hobby they have loved for years and play characters, that while not cousins, are fortune seeking adventures.
Join Rabbi Gabagool, Sketch “The Panther” Sparrow Shanks, and Tibby D as they hunt the dread chimera-hydra.
Attending the gala opening of a new exhibit at the Palm Coast Natural History Museum, the Lure Corporation team discovered something is amiss
While something dark compels Ashton to bring others there, Welker was caught in a compromising position with young Regan, who seemed nearly a woman possessed.