Sirquiz is dead. What does the other side of mortality look like for a race of undying ancients?
And the Imperium finally brings the hammer down on Ghree and Viscous. Is Tain the one responsible, or will he fall victim as well?
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Sirquiz is dead. What does the other side of mortality look like for a race of undying ancients?
And the Imperium finally brings the hammer down on Ghree and Viscous. Is Tain the one responsible, or will he fall victim as well?
As a dark sorcerer approaches Ghree’s child, Ghree and Viscous rush to stop it. But will they be too late? Meanwhile, Tain’s brought an unwelcome visitor to Viscous’s lab….what are his intentions? All this, while Sirquiz’s human friend lies lies dying on the forest floor…slain by Sirquiz’s husband.
Tain is sent on a mission by the Dwarves to go rough up his compatriots to make sure they don’t endanger the community anymore. But is it something he’ll follow through with? Is it something he can even understand?
And Ghree, Viscous, and Sirquiz plan how to deal with the blight that threatens to destroy the enclave. And what happens when something even more near and dear to them could be destroyed?
Searching for a book to help cure the Elven blight, but instead finding a brutal battle, Ghree, Sirquiz, and Viscous must lie low to avoid the fury of the Imperium. Meanwhile, Tain must step up to do what the Dwarven community things must be done…but will he be willing to see their vision through? And what is that vision?
Searching for an ancient tome to help them find a cure to a mystical blight that may destroy the whole enclave, our heroes discover that the Imperium has deemed the needed book as seditious, and too dangerous for the likes of Demihumans.
After discovering that one of the trees in her sacred wood is blighted by some mystical pestilence, Sirquiz seeks the help fo Viscous and Ghree to cure her and the community as a whole. Meanwhile, Tain seeks to help a wrongfully imprisoned Dwarf, but may get far more than he bargained for.
Join an Elf who’s found something dark growing in her forest, a curious Gnome who’s got a laboratory cooking up all kinds of crazy stuff, a Troll who’s hiding the secret progeny of his people away in a hidden grove, and a Dwarf who’s working for the Humans that are keeping them all under their heel.
The first actual episode of This American Dice playtesting a version of the upcoming RPG: Demihumans, a game Designed by Robert Bohl and a production of Evil Hat Games.
Join an Elvin Sparksinger, a Gnomish Inventor, a Troll Greenward, and a Dwarven Lawbinder, as they make a life for themselves in an enclave beset by the human Imperium.